{"id":243,"date":"2014-08-23T18:06:16","date_gmt":"2014-08-23T18:06:16","guid":{"rendered":"http:\/\/www.greenhatdesigns.com\/?p=243"},"modified":"2015-02-12T03:07:35","modified_gmt":"2015-02-12T03:07:35","slug":"headspace-gencon-was-awesome","status":"publish","type":"post","link":"http:\/\/www.greenhatdesigns.com\/?p=243","title":{"rendered":"Headspace &#8211; GenCon was awesome!"},"content":{"rendered":"<p>Hello Everyone,<\/p>\n<p>So first off, GenCon was amazing. This year was my 2nd, but my first as game designer. Beyond meeting loads of awesome people, I ran the hell out of <a title=\"Headspace\" href=\"http:\/\/www.greenhatdesigns.com\/portfolio\/projects\/head-space\/\" target=\"_blank\">Headspace<\/a>!<\/p>\n<figure id=\"attachment_247\" aria-describedby=\"caption-attachment-247\" style=\"width: 300px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.greenhatdesigns.com\/wp-content\/uploads\/2014\/08\/HeadspaceGencon.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-247 size-medium\" src=\"http:\/\/www.greenhatdesigns.com\/wp-content\/uploads\/2014\/08\/HeadspaceGencon-300x225.jpg\" alt=\"HeadspaceGencon\" width=\"300\" height=\"225\" srcset=\"http:\/\/www.greenhatdesigns.com\/wp-content\/uploads\/2014\/08\/HeadspaceGencon-300x225.jpg 300w, http:\/\/www.greenhatdesigns.com\/wp-content\/uploads\/2014\/08\/HeadspaceGencon-560x420.jpg 560w, http:\/\/www.greenhatdesigns.com\/wp-content\/uploads\/2014\/08\/HeadspaceGencon-940x705.jpg 940w, http:\/\/www.greenhatdesigns.com\/wp-content\/uploads\/2014\/08\/HeadspaceGencon.jpg 960w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-247\" class=\"wp-caption-text\">Headspace at Games On Demand!<\/figcaption><\/figure>\n<p>I ran 2 x four hour games at Games on Demand, 1x four pickup game in the Embassy Lobby and a further 2 x two hour games at the IGDN room. My good friend <a title=\"Genesis of Legend Publishing\" href=\"http:\/\/www.genesisoflegend.com\/\" target=\"_blank\">Jason Pitre<\/a> (Genesis of Legend Publishing) also ran a 2 hour game on my behalf. In all over 25 people got to play, and as best as I can tell everyone had a lot of fun. All of the games use the same rough scenario of rescuing a technician and her family from a Corporate compound (all with varying degrees of success).<\/p>\n<p>I&#8217;m pleased to note that all the major components ie Moves of the game worked very smoothly and the addition of the Regrets\/Drives\/Flashback scenes was very well received. I&#8217;d just like to take a moment to thank everyone who came out and took a chance on something new, by someone new (I&#8217;ve linked to sites of folks I know):<\/p>\n<p><a href=\"http:\/\/writernextdoor.com\/\" target=\"_blank\">John Adamus<\/a>, Kristyn Bitner, Sam Carter, Daniel Crawford, Alan Duffy-Guy, Shawn Fiedler, <a href=\"http:\/\/ageofravens.blogspot.ca\/\" target=\"_blank\">Lowell Francis<\/a>, Nick Guidotti, Andrew Van Hise, <a href=\"http:\/\/nicolashornyak.com\/\" target=\"_blank\">Nicolas Hornyak<\/a>, Andrew Landford, Aaron Lehmann, <a href=\"http:\/\/beerstargames.com\/\" target=\"_blank\">Brian A. Liberge<\/a>, Lisa Matincik, David Morford, Dylan Van Pelt, Ryan Perrin, Tasha Robinson, Ruth M. Scheller, Dustin Simeone, Ericka Skirpan, Todd Willey, Colin Woodward, <a title=\"Amanda Valentine\" href=\"http:\/\/www.ayvalentine.com\/\" target=\"_blank\">Amanda Valentine<\/a>, Clark Valentine.<\/p>\n<p>If I miss-spelt your name please let me know!<\/p>\n<p>I&#8217;d also like to extend a special thank you to Dustin Simeone who ran my Dreamation rules for his friends and who all came out to try at GenCon!<\/p>\n<h2>Feedback<\/h2>\n<p>So besides paying careful attention to what some of the mechanics did in play, I spent a lot of time examining the flow of the &#8220;Stress Track&#8221;. The game does cinematic action against &#8220;mooks&#8221; very well, but I need to see how it works in long play, slower play and against equal caliber corporate agents. I went through a round of <a title=\"Roses and Thorns, Playtesting Headspace\" href=\"http:\/\/www.greenhatdesigns.com\/2014\/02\/roses-and-thorns-playtesting-headspace\/\" target=\"_blank\">Roses and Thorns<\/a> with every play group and I&#8217;ve been pondering over changes and ideas all week since GenCon. My preferred method of sorting out ideas is to classify them as either : <strong>Implement Now<\/strong> or <strong>Ask a Question<\/strong>.<\/p>\n<h3>Implement Now<\/h3>\n<ol>\n<li>Reduce Player Health Tracks to 4 (Characters can take a lot of punishment and since &#8220;Taken Out&#8221; is only death if the Player wants it to be, this seems to be more fair).<\/li>\n<li>Make the difference between Stun and Normal Damage clear.<\/li>\n<li>Professional Moves: New 12+ Success and Reduce Stress By 1 (Represent high rolls as allowing the Player to simmer the Headspace down).<\/li>\n<li>Headspace Moves: Remove the -1 Stress from 7-9 Rolls (It was causing the Stress Track to bleed out more than intended).<\/li>\n<li>Note that Armour Doesn&#8217;t Stack.<\/li>\n<li>Provide additional Character Customization options &#8211; Upgrades need to be more interesting\/powerful.<\/li>\n<li>The Handler: Investigation and Observation are too much alike.<\/li>\n<li>Reset Regrets at end of Session (Everyone loved them and wanted them more, some tweaking to do this).<\/li>\n<\/ol>\n<h3>Ask a Question<\/h3>\n<p>The purpose of this is to reinterpret feedback and ideas into questions of &#8220;Should I do this?&#8221; to let me ponder and think about what the potential answers might be.<\/p>\n<ol>\n<li>Should all character Upgrades just be on a one big list?<\/li>\n<li>Can the group &#8220;upgrade&#8221; the Headspace, and how would that work?<\/li>\n<li>How should Hacking a Headspace work?<\/li>\n<li>How should character advancement work\/should it? Group experience pools? Money?<\/li>\n<li>How should the internet, virtual reality be dealt with in play?<\/li>\n<li>Should there be a &#8220;blank&#8221; Hard Choice that the GM uses with appropriate scene elements?<\/li>\n<li>Should Psychology rolls lower stress?<\/li>\n<li>Should Stress Levels have any mechanical effects or just be about role playing until feedback happens?<\/li>\n<li>The fiction of Stress needs to be explicitly clarified (may just be me explaining the game better in some cases)?<\/li>\n<li>How do I note when one scene ends and another begins?<\/li>\n<li>How do I reset Regrets over long play?<\/li>\n<li>Can a characters emotional baggage for a skill evolve and change over time? (I think so, but how?)<\/li>\n<li>Can players burn teamwork to burn existing stress? (I don&#8217;t see why not).<\/li>\n<\/ol>\n<p>Well that was GenCon for Headspace! I&#8217;ve have some additional announcements in the coming weeks. I&#8217;m hoping to put together a few G+ Hangouts of game play and I plan on attending <a title=\"Metatopia\" href=\"http:\/\/www.dexposure.com\/m2014.html\" target=\"_blank\">Metatopia 2014<\/a>!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hello Everyone, So first off, GenCon was amazing. This year was my 2nd, but my first as game designer. Beyond meeting loads of awesome people, I ran the hell out of Headspace! I ran 2 x four hour games at Games on Demand, 1x four pickup game in the Embassy Lobby and a further 2 &hellip; <a href=\"http:\/\/www.greenhatdesigns.com\/?p=243\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Headspace &#8211; GenCon was awesome!<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"class_list":["post-243","post","type-post","status-publish","format-standard","hentry","category-blog"],"_links":{"self":[{"href":"http:\/\/www.greenhatdesigns.com\/index.php?rest_route=\/wp\/v2\/posts\/243","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.greenhatdesigns.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.greenhatdesigns.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.greenhatdesigns.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.greenhatdesigns.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=243"}],"version-history":[{"count":4,"href":"http:\/\/www.greenhatdesigns.com\/index.php?rest_route=\/wp\/v2\/posts\/243\/revisions"}],"predecessor-version":[{"id":248,"href":"http:\/\/www.greenhatdesigns.com\/index.php?rest_route=\/wp\/v2\/posts\/243\/revisions\/248"}],"wp:attachment":[{"href":"http:\/\/www.greenhatdesigns.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=243"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.greenhatdesigns.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=243"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.greenhatdesigns.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=243"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}