GenCon 2015 – Where I will be!

Hey Everyone!

So this year I will once again be in attendance at GenCon and I’ll be running Headspace in several pre-booked games and a few off book ones as well. I’m also hosting some really cool panels with some awesome folks, so come on out for those!

SO YOU’RE MAKING YOUR FIRST GAME?
Thursday July 30: 11AM – Noon, Crowne Plaza : Pennsylvania Stn C

Myself and John Adamus discuss our work over the last two years working on our first RPG designs, Headspace and Noirworld. We will share some of our lessons learned and try to help you figure out how to follow in our paths!

FICTIONAL CARTOGRAPHY
Thursday July 30: Noon – 1PM, Crowne Plaza : Grand Central Blrm C

Myself, Mike Schley, Jared Blando, Ralf Schemmann, Alyssa Faden and Fantastic Maps (I don’t their real name) will be hosting  a panel discussion the ins and outs of making maps for RPGs!

THE ART OF OPENINGS
Friday, July 31: 1PM – 2:3oPM Embassy Suites : Ambassador 2 : HQ

Myself and James D’Amato will host a discussion on how to open your game in an exciting way. What are some of the common pitfalls, how can you draw players in from the start. Great for podcasts and congamers!

If you’re looking for me during the con, just tweet me to get my attention!

Mark Richardson
Green Hat Designs

WordPress Issues, Temporary Quickstart Here

Headspace is a role playing game that explores human emotion, memory and personal identity. The world of Headspace is a dark future where technology has begun to alter not just our bodies, but how we feel and even think.

In this future an advanced neural networking technology, Headspace, has been developed which allows its wielders to connect their consciousness directly into each other’s minds. Jacking into the Headspace comes with a cost; there is no going back. Once your minds are bound together, your every thought, sensation, emotion and even dreams are shared; over any distance at the speed of thought.

Why would anyone do this?

In Headspace, world governments struggle to maintain law and order. Most have all but completely ceded their authority to gigantic Corporations that now fight for control of Earth’s few remaining resources. Within this future, few stand against the tide of corporate corruption and greed. Fewer still have the resources and abilities to make a difference.

You could be that difference. You and your friends could be the people who choose to stand against the corporations and make a better world for people left in the margins of society. But to accomplish such a great task with so few people you will not only need the latest weapons and cyber technologies but the ability to work together, seamlessly sharing your skills and abilities, operating not as a group of individuals but as a perfect team, within the Headspace.

This game is in development, any feedback is appreciated!

The current play test rules (April 16, 2015) :

HEADSPACE QUICKSTART – APRIL 16 2015

I have revised all the work on the game into a new expanded quickstart featuring a number of rule updates and improvements. The Quickstart is designed for people who have some experience with Apocalypse World games and want to see what I’ve done. It includes all the basic rules, reference sheets and now features rules for custom operative creation. Everything you need to have an evening of cyberpunk fun is here!

Headspace Kickstarter Postponed

Hey Everyone,

First off, a big heartfelt thank you to everyone who has worked with me on Headspace to date. While I had been planning on Kickstarting next Tuesday (March 10), upon much contemplation I have decided to postpone the launch.

I want this game to be great, especially with so many names involved in it, and frankly I need more time to get it to where I want Headspace to be.

I want others to run and playtest my game.
I want to work the world engine deeper into the game’s structure.
And I want to launch with less rush, anxiety and stress.

All of this will take a bit more time. I have not given up; Far from it! I want to make this as good as I can and I don’t want to be fiddling with designs when I owe backers a game they paid for.

So when will I do this? I’m thinking in the next 90 days I can accomplish my “wants” and create a game of which I’m proud.

I hope you understand,

Mark Richardson
Green Hat Designs