THIS FIGHT IS PERSONAL.
Headspace is a Cyberpunk roleplaying game about hyper-competent operatives fighting personal battles against the Corporations controlling the world. These unlikely heroes regret the direct hand they had in making the world the dystopian place it is, so now they’re going to try and change the world. Alone, they wouldn’t stand a chance. But with Headspace, an advanced technology to share consciousness, together the Operators can make a difference. But will their Headspace be able to manage the Stress of sharing skills, memories, and regrets?
Armed with Headspace technology, no Operator is ever alone. The Headspace makes everyone in it greater than themselves, able to use each other’s skills with seamless efficiency. So long as one as one Operator can do something, they all can.
Inside this book you will find:
- 6 unique Operators, each masters of their field: the Handler, the Infiltrator, the Ronin, the Runner, the Tech, and the Whitecoat.
- Immersive Operator creation rules linking all the characters directly to each other and to why the world is the way it is.
- Game play that focuses on five emotions: Rage, Grief, Fear, Need, and Ego. Explore how they influence play in a rules system that moves the fiction forward through emotional complications.
- Clear guidance for the Game Master on how to run the game and portray the Corporations fighting for control in this dark future.
Headspace is inspired by the rules-light framework of Apocalypse World, The Sprawl, Monsterhearts, and Dungeon World.
Take the fight to the corporations. Change your world.
DIGITAL PDF (250 Pages) – Available now from Drive Thru RPG
PRINT EDITION – Coming Soon
The following download packaged is free and includes a number of Letter sized play sheets including:
- 6 Operator sheets (Ronin, Handler, Tech, Infiltrator, Runner and Whitecoat
- Game Master Sheets (Reference, Dystopian Clocks)
- Quick Reference Sheets (Sub-Culutures/Looks, Upgrades)
- Maps (Vancouver Aftermath and Day Zero in the Promised Land B/W and Colour)
- Stress Track
- Move Sheet
“Running Headspace is a breeze because by the time you hit the game you have a really strong goal as a group AND emotional connections to both your fellow players AND big bads in the world.”
-Senda (She’s a Super Geek Podcast)
She’s a Super Geek Review
After playing through their live play (see below) She’s a Super Geek shares some commentary on what it was like to run as a GM.
GM Corner Review of Headspace
She’s a Super Geek Podcast
She’s a Super Geek hosts a live play through of the current Kickstarter Quickstart along with Jim McClure and Rob Abrazado for an actual play 2 parter:
She’s a Super Geek Podcast Actual Play Part 1
She’s a Super Geek Podcast Actual Play Part 2
One Shot Podcast
In the not too distant future, the governments and civil powers of the world have been eclipsed by corporations in terms of scale and influence. Even in the freest of places, the wide, white north of Canada. However, there are a few who cling to the last vestiges of freedom and individuality. These men and women risk their lives by performing missions on behalf of a counterculture that won’t be ruled by corporate influence. Their one advantage is the Headspace, a mental link that binds them into a single entity. …the irony is pretty lost on this particular group
In the fall of 2015 I ran a highly successful kickstarter campaign that raised over $24,000 CAD to fund this project. Check out all the updates and activities here!
Going Last Podcast
The Going Last duo of Kenna Conklin and Richard Malena talk about current RPG’s on Kickstarter including a nice shoutout to Headspace RPG.
Going Last Podcast Kickstarter Roundup
Accidental Survivors Podcast
Chris and Fraser interview Mark Richardson and discuss the genre of Cyberpunk and what is going on the Headspace RPG.
Accidental Survivors Headspace Interview
Misdirected Mark Podcast
Chris Sniezak and Phil Vecchione dive deep into the design of Headspace with Mark Richardson. This interview is great for anyone interested in learning more about how Headspace works and it’s development.
Misdirected Mark Headspace Interview
Talking TableTop Podcast
Jim McClure has a detailed interview with Mark Richardson as they talk through his brand new game, Headspace, the art of Co-GMing, how Mark got into tabletop and game development.
Talking TableTop Headspace Interview
Episode #26 features Mark Richardson, the designer behind a new game called Headspace. Headspace uses a modified version of Apocalypse World and features some great new, innovative mechanics. This episode has a lot of talk about mechanics, game design, and advice on writing adventures and worlds!
Tabletop Torch Podcast